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Spiele Top 100

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Bonus, dass sich die Spieler. April 1988, die Bearbeitungszeit liegt bei 1 bis 3 Werktage. Die Herausforderung fГr PrГsident Macron wird nun sein, was das Spielangebot angeht.

Spiele Top 100

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Top 100 SNES Games In 10 Minutes

Spiele Top 100
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Bei seiner Rückkehr in die Nachbarschaft beschuldigen ihn ein paar korrupte Polizisten des Mordes. What Top NES Games list would be complete without Duck Hunt? A game no one bought, but everyone had. Duck Hunt is the game that immortalized forever Nintendo's light gun called the Zapper, and. The top best PS3 games by Joseph J.Y.A.. Carefully handpicked Playstation 3 games to make the best list of all time. Edited by amorephonics.comibe: https. Top Oculus Quest Games Currently Available The Oculus Quest arrived on the scene on May 21st, Ever since then, the standalone VR platform has been kicking butt and taking names. Join our high traffic top list and we can guarantee you more traffic for free. XtremeTop | Top Gaming - Private Servers List Time till toplist reset: 1 month, 1 day, 22 hours, 50 minutes from now. The sound sources in the KORG DS come from KORG, one of the world’s top musical instrument producers, and no effort was spared in the replication of creating high-quality sounds. The Nintendo DS’s touch-screen controls are utilized to the fullest to provide an authentic feel and operability across a dual-screen layout that is unsurpassed.

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Die Siedler 2 - Gold Edition. This classic Taito puzzler took happy-go-lucky dinosaur twins Bub and Bob, and almost permanently retired from the action-oriented Bubble Bobble games, just so they could stand at the bottom of the playing fields of this puzzler franchise and just look cute.

Bust-a-Move was one of the best new puzzle designs to come out of the SNES age, as it challenged players to line up and launcher that fired colored marbles and send them sailing into a crowd of similarly shaded spheres descending down the screen.

Match three of the same color and smash, they all disappear. Don't move fast enough of make the right matches, though, and Bub and Bob just hang their little heads in shame at your incompetence.

Though the Super Nintendo's role-playing genre was undeniably dominated by the efforts of Squaresoft, Capcom offered capable competition with its own JRPG franchise born on the platform — Breath of Fire.

The series debuted in America is , and late the next year we got this second installment. Breath of Fire II presented us with a young blue-haired mercenary named Ryu not to be confused with Capcom's Street Fighter of the same name and unfolded a story that revealed his dragon-born ancestry.

The game offered a variety of unique supporting characters to fill out your fighting party, and traditional JRPG design choices like random encounters, turn-based battles and poorly translated text.

Really poorly translated text. Did you know that Nintendo of America actually owned the Seattle Mariners' Major League Baseball franchise until ?

It's true — they were only one of three current teams to operate under the umbrella of a company instead of an individual entrepreneur.

And Nintendo's ownership actually dated back almost to the beginning of the SNES life cycle, so it's not too surprising that the company capitalized on their acquisition by publishing a couple of first-party baseball sims for their newest system.

Winning Run was their second one, and offered arcade-style baseball action headlined by the Mariners' most popular player at the time, good old Ken Griffey Jr.

He finally retired last year, though, so if Nintendo ever did move forward with another baseball game it might have to be promoted by another young superstar instead.

It's usually the preceding 8-bit hardware era that is most remembered for its vicious and unrelenting difficulty levels in games, but some of that insane sensibility stuck around for the earliest wave of bit titles — Super Ghouls 'N Ghosts is a case in point.

This SNES sequel to the NES headache-inducer Ghosts 'N Goblins was, for its part, just as likely to send players reaching for the Tylenol and picking up the broken pieces of their shattered controllers from the ground.

But at least things looked a whole lot prettier this time around. Arthur might have controlled like a wooden plank and the enemies might have felt unmercifully cheap, but the visual effects just kept us coming back again and again for more pain and punishment.

We've crossed the threshold into the Top 50! We're over halfway through our countdown of the Top SNES games of all time now, and kicking off this second half of our list is one of Nintendo's original first-party puzzlers.

Yoshi's Cookie was built around the insatiable appetite of Mario's green dinosaur buddy, as the long-tongued, eat-anything sidekick took center stage for this design to munch on an endless stream of sugary snacks.

Mario was there too, donning a chef's outfit and working the controls of a machine that lined up matching cookie shapes vertically and horizontally.

When a full row or column was completely, down the hatch they went — they dashed off the playing field and straight into Yoshi's waiting mouth.

Here it is — the first official four-player game for the SNES. Though we honored Super Bomberman 2 earlier in our list, we have to give greater credit to the game that Hudson used to first present four-way play to Super Nintendo owners, courtesy of their Super Multitap device.

The game and peripheral were bundled together in an extra-large box, a rare and exciting sight for young players back in ' The game itself was also superb, serving as one of the earliest appearances of the famous Bomberman Battle Mode that has gone on to become such a staple of party gaming since.

There are still few multiplayer experiences as satisfying as successfully sandwiching your friends between a wall and your about-to-explode bomb.

And few experiences that feel as shameful as getting blown up by your own misplaced explosive. Zombies have overrun pop culture by now, but back in the SNES age, one incredibly fun and funny game predated it all — Zombies Ate My Neighbors.

Presented in a goofy, B-movie style with ridiculous stage names like "Chainsaw Hedgemaze Mayhem" and an array of enemies that included not just zombies, but spoofs of every kind of silver screen bad guy ever conceived even a gigantic baby , the now cult-classic ZAMN set the standard for all zombie games to follow.

You could even use a weed-whacker as a weapon. Why play just one Kirby game when you could play nine of them at once? That was the idea behind Kirby Super Star, a compilation game that brought together a ton of smaller Kirby adventures into one grand package.

You had Spring Breeze, a bit remake of Kirby's Dream Land. You had The Great Cave Offensive, where Kirby became a treasure hunter and even found The Legend of Zelda's Triforce.

And that's just three of the nine! Kirby Super Star was an incredible game and incredible value. On paper, Harvest Moon sounds like it would be no fun at all.

It's a game where you have to wake up early, go out into the fields, work throughout the day tilling the land, planting seeds and harvesting crops and then crash back into your bed exhausted well after the sun's already set.

It's the video game equivalent of work. And it's incredibly fun. Somehow, someway, Natsume's Harvest Moon series managed to make managing a farmstead in a video game feel exciting and rewarding — and this first game was so successful, in fact, that it spawned an entire franchise.

Konami solidified a reputation as one of the gaming industry's best shooter developers in the 8-bit era with the release of both Gradius and Life Force on the NES.

Then, when the SNES was released, they were there to support the new system on Day 1 with this incredible follow-up. Gradius III shipped to stores alongside Nintendo's launch day titles and supported them with a visual spectacle — the scope, grandeur and incredible graphical detail present in each of this sequel's environments and screen-filling boss enemies was a true sight to behold.

The game offered hardcore players of the day a great challenge, too, and completing it quickly became a badge of honor for SNES players.

Though, if you needed some assistance in doing so, you could use a slightly-remixed version of the classic Konami Code.

Capcom's devilish hero Firebrand first appeared as an annoying, antagonizing enemy character in Ghosts 'N Goblins.

After that memorable supporting role, someone at Capcom saw something more for the flying demon and decided to give him his own series — including Gargoyle's Quest on the Game Boy, Gargoyle's Quest II on the NES and this game, their bit sequel Demon's Crest.

This one, unfortunately, didn't do that well. Not because it was a bad game — we wouldn't be honoring it if it were.

But because, for whatever reason, it bombed in sales. Maybe parents took offense to the creepy demonic art on its box? Maybe the game was too tough for players to handle?

Who knows why, but Demon's Crest somehow managed to earn an interesting distinction among the entire SNES library — it became the only Super Nintendo title in history to actual register negative sales at one point.

That means, in the course of one week, there were more people who returned the game to get their money back than there were others who actually purchased and kept it.

Breath of Fire was Capcom's original attempt at carving out their own piece of the bit RPG pie, the first installment in a role-playing series that would go on to see four future sequels — including one we've already featured earlier on this list.

It's hard to sum up this one when we've just talked about Breath of Fire II, too, because the games are similar in so many ways.

Both of them feature a main character named Ryu whose ancestry dates back to a legendary Dragon Clan. And both of them have similar gameplay, with turn-based battles and random enemy encounters.

But hey, this is the first one! That means it's more original and II was just copying it, right? Far and away one of the most brilliantly original game designs ever conceived, E.

The game started you off as the lowliest of lifeforms and tracked your evolution over time — an evolution you could entirely influence.

If you wanted your fish to develop powerful jaws, or an angler's antennae — you could do that. When you made it to dry land you could evolve legs bred for hopping or running.

You could grow bat wings or bird feathers. Have a giraffe's neck or an elephant's trunk. It was wild — the combinations were endless, and each choice had an actual effect on how your animal played too.

It wasn't just cosmetic. Games like Spore continued the tradition of letting players craft weird, wild creatures to control. But E.

The franchise-launching first installments of long-running series continue to appear as our countdown continues, and Ogre Battle is the next to be honored.

This in-depth tactical strategy game had so many different elements included in its design that you could play it for weeks and still not see everything inside — from forming parties of characters to marching across the world map looking for fights, from an alignment system that tracked the morality of your actions to a tarot card mechanic that could change that course of a battle, this game had it all.

Ogre Battle would go on to inspire sequels on the N64, Game Boy Advance and beyond. Another great series that the Super Nintendo helped to start.

How do you make a cybersuit-wearing mutated earthworm superhero even weirder? Give him a backpack stuffed full of snot.

That was Shiny's big addition to this bit sequel, as our hero Jim gained a sidekick whose name actually was Snott and who was, in function and form, just a giant sticky booger.

Snott would assist Jim by helping him to stick to and swing from certain ceilings, while also blowing him into a parachute-like snot bubble to help our hero slowfall from precarious heights.

The new dynamic, while gross, actually added a lot to the experience — and made us decide to give Earthworm Jim 2 a loftier position on the countdown than its predecessor.

Turtle Power! You can't have a nostalgic look back on any part of the '90s without running into the Teenage Mutant Ninja Turtles at some point, and sure enough here they are clocking in at 39 on our countdown thanks to the SNES port of their incredible arcade brawler Turtles in Time.

This game had it all — bright graphics that perfectly captured the look and personality of the classic cartoon, a cool Mode 7-utilizing throw attack that let you toss enemies into the screen and, best of all, time travel.

Seeing Leo, Raph, Don and Mikey warp through history and pop up in the age of the dinosaurs, the wild west and the far-flung future was even more epic and awesome than we could have imagined.

Man, Kirby is killing this countdown — this is his fourth featured game after Kirby's Avalanche, Kirby's Dream Land 3 and Kirby Super Star.

And, spoiler warning, it'll also be his last on the list. There aren't any SNES Kirby games left after all, we've included them all.

Kirby's Dream Course trumps all of the pink hero's other bit efforts in our eyes for how amazingly inventive it was. Because it was, essentially, a mini-golf game with Kirby as the ball.

As simple as that sounds, though, this design was deviously difficult to master — you had to use precision tactics and exacting timing to get the rotund hero to roll, hop and drop into the hole and make par.

While also dodging loads of Dream Land enemies, and occasionally absorbing their powers to help Kirby move along. Proving that Konami's Gradius series wasn't the only shooter worth playing early on in the SNES library, Capcom also offered up an energetic port of their arcade game, U.

This game is nuts — a side-scrolling shooter starring real-world jet fighters instead of spaceships and featuring a cast of anime-styled characters, it packed in tons of power-up items, explosive boss battles and even a running cash total for your pilots.

You could use that money to buy more planes and wilder weapons, of course. Even crazier was the fact that Capcom went the extra mile for this SNES port, actually infusing it with even more options and upgrades than the arcade original had.

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Man findet aber schnell viele andere Waffen. Das Spielprinzip ähnelt einem Metroid-Spiel: Man kann nicht alle Bereiche des Schlosses betreten. Zuerst muss man Fähigkeiten erlernen oder Objekte finden.

Wie in einem RPG kann man die Attribute der Spielfigur im Lauf des Spiels erhöhen. Final Fantasy 9 spielt in einer mittelalterlichen Fantasywelt.

Es gibt tolle Grafik, schöne Filmsequenzen und gut komponierte Musik. Deine Heldengruppe kämpft gegen Feinde.

Wenn du Glück hast, kannst du ein Monster beschwören und es tritt dir bei. In dem Rennspiel mit dem realistischen Fahrgefühl gibt es einiges zu tun.

Du löst Lizenzen und fährst Rennen, wo es Medaillen zu gewinnen gilt. Mit den verdienten Preisgeldern kannst du neue, schnellere Autos kaufen.

Für viele Rennen brauchst du bestimmte Autotypen oder Marken. Wenn du eine Stadt betrittst, wechselt die Ansicht auf 3D.

Der 7. Teil gilt als Meilenstein in der Geschichte von Final Fantasy. Es ist auch der erste Teil, in dem Sci-Fi Elemente dabei sind. Als Undercover Cop nimmt man Aufträge von Kriminellen an.

Man wird von ihnen als Fluchtfahrer engagiert. Meist muss man einen Ort innerhalb eines Zeitlimits erreichen und wird dann von Polizeiwagen und Polizeisperren an der Flucht behindert.

Wenn die Cops dein Auto schrotten, ist die Mission gescheitert. Gute Fahrphysik und aufregende Action. Neben Gas geben und bremsen sollte man die auf der Rennstrecke verteilten Schachteln einsammeln.

Sie geben Kraft oder ein nützliches Item. Crash Bandicoot ist quasi das PlayStation Pendant zu Super Mario.

Es ist ein Jump'n'Run mit origineller 3D Ansicht. Man läuft durch Levels, springt auf Feinde drauf oder fegt sie mit einem Tornadowirbel aus dem Weg.

Wenn man Äpfel sammelt, gibt es ein Extraleben. Neu ist, dass du während des laufenden Spiels die Taktik ändern kannst.

Eine Spezial-Agentin soll in einem Herrenhaus mitten im Wald nach dem Rechten sehen. Das Haus ist voller Zombies, die es auf den Spieler abgesehen haben.

Man wehrt sich mit dem Messer oder mit Schusswaffen. Doch aufgepasst! Die Munition ist begrenzt. Das Lösen einiger Rätsel ist ebenfalls zum Weiterkommen notwendig.

Im Hong Kong des Jahres treffen drei durchsetzungsfähige Frauen zusammen und werden in ein politisches Komplott mit terroristischem Hintergrund verwickelt.

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Die Superstars der Szene und ihre legendären Moves fehlen dabei nicht. Du findest ein Spiel richtig gut oder meinst sogar, es ist das Beste auf unserer Seite?

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Batman taught me the meaning of "envy;" I went to a neighbor's house and played it all day, mastering the diabolical wall jump platforming challenges, and I wanted the game for myself.

I came back the next day to challenge Joker, but I don't think we ever beat him. Seen from a three-quarters viewpoint that placed every environment on an angle relative to the player, you were tasked to take command of a snake that, initially, had no body.

If you nibble enough of the Nibbleys, your snake's body would grow, his tail extending longer and longer behind his comical head and forked tongue.

Then, with enough mass amassed, you could jump onto the level-ending weight scale to trigger the opening of the stage-clearing door — make it through there, and you're on to the next world.

The ridiculousness of the premise was only matched by the difficulty of the game's control scheme, and the superb 8-bit soundtrack that accompanied all the hungry, hungry action.

My greatest memory of this game is trying to convince a dozen IGN editors why this game was so awesome nearly 20 years ago.

This is a Rare sleeper and one of the most creative games those guys made. It's like Marble Madness turned into a platformer…and it worked!

If you missed their heyday in the '80s and '90s, Micro Machines were essentially the same thing as those other toy car brands — they were just smaller; about half the size of the others, in fact — making them really, really tiny.

The Micro Machines concept of incredibly little cars racing each other was adapted into this NES racing design, a game that featured overhead, birds-eye view action behind the miniature wheel and environments all designed to emphasize the diminutive scale of it all.

Kind of like Pixar's Toy Story, this was a world seen from a toy's perspective — races took place on top of massive billiards tables or in backyard with gigantic, looming flowers and blades of grass.

Interestingly, Micro Machines was also one of the rare, unlicensed-by-Nintendo releases for the NES — but the lack of the Seal of Quality or standard cartridge design didn't keep it from being a great game.

I remember seeing this game being pushed on the Home Shopping Network months before it was available in stores.

I guess since it was an unlicensed Nintendo game, Codemasters had a hard time getting retailers interested in stocking it.

But man, the game delivered. I still believe that the NES original is the greatest top-down racer ever developed. When Mega Man finally hit American shores in the late '80s, Capcom couldn't have realized the gaming force it unleashed.

Dozens and dozens of games have spawned from this very title, the first of six Mega Man games released on the NES, and for good reason.

Mega Man is one of the best examples of great graphics, amazing music and near-perfect gameplay rolled into one cartridge.

Mega Man's unique approach is what initially made it so interesting to gamers. During a time in gaming where linearity reigned supreme, it allowed gamers to choose from one of six stages to start, but at the end of each Mega Man would fight a Robot Master that would sacrifice his weapon upon defeat for use in another level.

Gamers could then figure out which boss was weak to that weapon and attempt to use it against him.

The permutations through Mega Man were many, giving the game great replay value. The original Mega Man is perhaps best-known, however, for its staggering difficulty level.

It's not only the hardest in the franchise, but one of the hardest NES games period. As a kid, I'd go to my grandparents' house for a big Italian dinner every Sunday.

Their next door neighbors' kids ended up being me and my siblings' friends as time passed, and they had a basement dedicated to NES gaming.

My initial exposure to what would become a gaming obsession in my life happened down there, when I played Mega Man for the first time.

Adventure Island II took the original Adventure Island's somewhat tedious straightforward platforming and fleshed it out, becoming the foundation for a solid series.

Years before Yoshi first crammed a fat plumber on his back, Adventure Island II offered some of the coolest dinosaur wrangling in the business.

The game's protagonist, Master Higgins, a yachting playboy with a knack for taming giant lizards, sets out on his adventure with little more than a ball cap and a grass skirt.

Throughout the game's island world, which include tropical jungles, tepid swamps and cool caverns, our man Higgins happens upon various implements of stone-age destruction, like axes and, uh Some of the islands' giant eggs pack ferocious — but adorable — dinos who will let you hitch a ride until they take damage.

Treat them well and you'll be riding through the eight islands in style. As a major Wonder Boy fan, I naturally thought Adventure Island was some kind of rip-off.

But after the Wonder Boy series went in the direction of RPG-lite, I was happy to have Master Higgins keeping the flame alive on his trusty skateboard.

Only later did I learn the convoluted history of who made what, so Hudson, I owe you an apology for my playground rants about your integrity.

The inspirational forerunner to just about every worthwhile baseball title of the past twenty years, SNK's Baseball Stars is one of those rare games that still stands up today.

Why is Baseball Stars so important? The answer is multifaceted — it's the ability to play a season and track statistics.

And it's the insanely crisp gameplay. It's also the teams and roster customization including the ability to create players, mess with their stats, and pay them a salary.

In other words, it's just about everything. Baseball Stars is unequivocally the best baseball game, and overall sports simulation, the NES ever saw.

Before Baseball Stars was released in the summer of , the NES wasn't looked at for its ability to simulate real sports. But after Baseball Stars hit the shelves and subsequently flew off of them , expectations on what a sports game could do changed forever.

One could get lost in the sea of statistics the game tracked for you, the endless roster customization, the hiring, firing and outright creation of players, and amazing gameplay.

You could jump and dive for the ball, climb the wall to snag a possible home run…and most of all, you could customize a half-dozen teams all the way down to the individual names.

Nintendo's little pink powerpuff got his start on the Game Boy with Kirby's Dream Land, but it wasn't until this late-generation NES sequel arrived that he gained his trademark trait — absorbing enemies' abilities as his own.

Kirby's Adventure was an epic, beautifully colorful swansong for the NES that focused on that new power for its vacuum-suction hero, as Kirby sucked up his foes, swallowed them, and then found that he could wield their signature weapons and powers himself.

From the blade-throwing Cutter to the hard-pounding Stone, the prickly-bodied Needle to the electrifying Spark nearly all of Kirby's classic transformations owe their origin to this late NES release.

Because it came out on the NES after the SNES had already arrived, you may have missed out even if you were around and gaming on Nintendo systems 17 years ago, but Kirby's Adventure is one that can't be missed.

Go back and grab it, either on cartridge or through the Wii's Virtual Console, and experience for yourself the defining console debut for one of the Big N's biggest mascots.

While friends moved on to Super NES, I made do with Kirby. The variety in power ups kept me endlessly entertained and I cherished every moment with the blaring microphone attack.

More than any other past gaming console, the NES was the birthplace of long-lived mascot characters. From Link and Samus Aran to Mega Man and Bowser, Nintendo's 8-bit machine was the debut platform for countless classic heroes and villains that are still active in the industry today.

Maybe most surprising of all, though, is that the NES was also the first place Americans ever met Solid Snake. The NES's original adventure with Konami's cigarette-smoking, tough-as-nails commando, and the stealth action now most associated with PlayStation platforms was just as intense in the '80s as it is today.

Snake parachuted into the jungle fortress of Outer Heaven with nothing but his courage and a pack of smokes, and skillfully avoided detection while sneaking through the enemy encampment to find and destroy the titular weapon of mass destruction — or, if sneaking didn't work, he beat the snot out of the soldiers in his way.

Metal Gear created the stealth genre, paving the way for Metal Gear Solid to later revolutionize and refine it. It's an undeniable classic.

Completely unlike anything else at the time. I remember dying repeatedly, and an early example of blatant Engrish: "I feel asleep!!

When Simon's Quest dropped on the NES in , many gamers were confused. The gameplay mechanics of the original Castlevania remained intact, but there was a whole lot more that had been added that transferred it from the realm of action-platformer to the realm of action-RPG.

Gamers' apprehension quickly dissipated, though, when what resulted was an amazing game full of an inordinate amount of depth. Simon's Quest took you away from the all-too-familiar atmosphere of Dracula's castle and instead set you loose in an Eastern European locale full of mysterious villages, haunted mansions and, ultimately, the remnants of the castle Simon Belmont destroyed in the original.

Simon earned experience points for killing enemies and collecting money to buy new goods. An item-based menu allowed you to equip gems, whips and special weapons.

When the old-style gameplay was combined with these myriad new additions, Castlevania II was so deep you could drown in it. And that doesn't even begin to mention the game's three unique endings, a rarity in its day.

First off, screw you Nintendo Nerd. This game kicks a wave of unrelenting ass, so while people bitch and moan like the cartridge killed their parents I'll happily relive this dare-to-be-different classic with all its quirks.

As far as legacy, we never would have had games like Symphony of the Night if the trail wasn't blazed back on 8-bit with Simon's Quest.

If you're stuck, quit crying and grab a guide, since you apparently can't hack it. Welcome to the 80's.

Konami's classic NES hockey sim started out with exactly that, which was incredibly impressive for the time. Blades is notable for much more than being an early advancer of recorded voice-work in gaming, though, as its take on professional hockey was brutally realistic in that it realistically presented the most brutal unofficial aspect of the game — fistfights.

If you rammed into a player often enough in a round of Blades, he'd lose it, throw down his gloves and start pummeling the snot out of you right on the spot.

When that happened, the gameplay actually switched away from the hockey design and into a one-on-one versus fighter while the two mad men slugged it out.

Plus, the guy who lost the fight was the one sent to the penalty box, whether he started the brawl or not. You can't beat that.

I grew up in a hockey town, so I didn't know a single person who owned a NES system that didn't have a copy of this awesome sports game.

My favorite design was the fighting system: the loser of the fight heads to the penalty box. Now why couldn't real NHL be like that?

Taito's iconic dragon duo's first outing is also their best. The ever-flatulent Bub and Bob enter the Cave of Monsters in a blaze of bubble-blowing glory, trapping all manner of beasts in their sticky, spherical emissions.

There are over a hundred single-screen levels to conquer in Bubble Bobble, clear all the enemies before you timer is up and you are safe to move on.

While the first dozen or so screens will seem like a walk in the park, as you make your way deeper into the cave you'll encounter some puzzling situations.

Using your own bubbles to bounce your way up to out of reach platforms takes some serious platforming skills. Bubble Bobble actually encourages you to bring a friend along on your journey — only with the cooperation of two talented players can you access the game's extra stages and alternate ending.

My earliest forays into the Cave of Monsters were rarely solo. Unlike other popular cooperative games like Contra, crowding the screen with blue and green bubbles was just as enjoyable with an experienced player as it was with a total novice — I believe we called them "posers" back in those pre-n00b times.

It's the touching tale of a young boy and his pet frog, Fred. Yes, Fred — who's just hopped into the backyard and touched a radioactive reactor that mutates him into an enormous amphibious monster.

He then leaps down a nearby hole in the ground and disappears into a vast subterranean labyrinth without a trace. And, because our hero loves Fred so much that he doesn't care if he's a giant, disgusting mutant toad, he takes command of the equally-massive armored tank S.

As the boy treks into the underground maze, Blaster Master presents its deviously challenging mixture of side-scrolling platforming, shooting, and overhead dungeon exploration with action taking place in and outside of the cockpit.

This one's a classic in both gameplay and theme. Don't worry, Fred! We're on our way. I felt such a sense of relief every time I returned to the vehicle from an on-foot segment, like running indoors to escape the Boogeyman in the woods.

The tank felt like a portable fort, like home with a cannon mounted on the roof. The music is as memorable as anything from Nintendo. Several classic NES series seem to follow identical paths.

Super Mario Bros. Konami's Castlevania was followed up by Castlevania II: Simon's Quest, a game that strayed entirely from its origins.

And then there was Zelda II: The Adventure of Link, the follow-up to the smash hit The Legend of Zelda. Released in , Zelda II proved to be an entirely different experience from the first and that wasn't necessarily a bad thing.

Instead of a game that relied on epic, blind exploration and top-down dungeon-crawling action, Zelda II introduced a completely new idea for the series, and one that hasn't been revisited since.

Link mainly navigated around an RPG-like world map, with action occurring sporadically in side-scrolling sequences. These sequences were parlayed into the game's labyrinthine dungeons as well.

Zelda II's entire system suggested it was trying to be more of an RPG, and in many ways, it was a huge success. Debate ensues to this day surrounding Zelda II's place in The Legend of Zelda franchise as a whole, but most everyone agrees that Zelda II is a stellar standalone title.

Who's Link? I haven't been playing as Zelda all this time? Something about Adventures of Link scared me—maybe the dark backgrounds in the forest stages, or the increased detail in the enemy designs.

Or maybe it was just that I died so much. The game is brutal. Built side-by-side with Metroid on the same engine and released at identical times, Kid Icarus is often the brother that's overshadowed.

After all, with the exception of Pit's inclusion in Super Smash Bros. Brawl, the last Kid Icarus game was released on Game Boy nearly two decades ago.

Fusing action with platforming, and even some RPG elements, Kid Icarus is one of those key first party NES games that often finds itself ignored.

In Kid Icarus, gamers take the role of Pit. Pit is a fledgling winged angel who is tasked with working his way out of the Underworld and to the Sky, where the evil Medusa has taken control.

All the while, Pit must work his way through four unique worlds, each with multiple unique stages and an end fortress where Pit must navigate through a labyrinthine set of screens to reach the boss.

Kid Icarus' extreme difficulty has turned off many a gamer in the past twenty years, but there's a lot to love as soon as you turn on the game.

Just be careful writing down those passwords! One uppercase letter mistaken for a lowercase one, and your experience is over.

More of them should go play Kid Icarus, one of the hardest games of the 8-bit generation. I bet percent of them stop whining about regenerative health after getting their arrows taken away by an Eggplant Wizard for the eightieth time.

Dozens of Castlevania games have come and gone over the last two decades, but the series started for American gamers on the NES. The original Castlevania was a typical action-platformer on its facade, but once explored, the game proved to be much, much more.

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1 Antworten

  1. Nagis sagt:

    Eben dass wir ohne Ihre prächtige Idee machen würden

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